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"Mankind's March" - Various UI Work

*Runner-Up Award of Dare 2022*
Brought to Dare Academy and won Runner-Up!
The game is not currently finished but the demo is currently playable on itch.io: https://hawthorn-games.itch.io/mankinds-march
For my Honours Project this year, I decided with my team to create a Sci-fi Tactical Turn-based game with Rogue-like elements. This is a small collection of concept art I've done for the game so far, as the game is quite far into development. I was the main Concept Artist and 2D Game Artist so there is a lot of work that I am unable to show, but I have compiled some of my favourites. I was in charge of the Art Direction, Character and Environment Concepts and Overall Feel of the game. The Art style is simple and deliberate, following a strong comic book style inspired by Graphic Novels such as Sin City and Hellboy. I chose strong colours to hint at the Sci-Fi elements in the story and environment.
For this section of work, I wanted to highlight some early concepts and UI work that I created for the demo, which I received help with in the final sprint for Dare. I developed the datapad's design and the in-game tactical UI before the switch to 3D, when another artist took over as I needed to prioritise polish and promotional work.

Sample paper sketch of early UI

Sample paper sketch of early UI

Early tactical layout concept art

Early tactical layout concept art

Snipe Animations

Snipe Animations

Heavy Animations

Heavy Animations

Engineer Animations

Engineer Animations

Robot Expert Animations

Robot Expert Animations

Doggo Animations

Doggo Animations

Alien Animations

Alien Animations

(Scrapped) Enemy Plant Animations

(Scrapped) Enemy Plant Animations

Tile Map - Standard tiles

Tile Map - Standard tiles

Tile Map - Fleshy Under-tiles

Tile Map - Fleshy Under-tiles

UI Colour research - Developing a Pallette

UI Colour research - Developing a Pallette

Early Datapad Concepts

Early Datapad Concepts

Abilities Artwork Concepts

Abilities Artwork Concepts

Character status concepts - Health/Oxygen/Energy

Character status concepts - Health/Oxygen/Energy

Datapad asset development

Datapad asset development

Character Portraits for Datapad

Character Portraits for Datapad

Character Datapad Icons

Character Datapad Icons

Early Datapad Implementation

Early Datapad Implementation

Final Game UI - Work from myself and other Artist

Final Game UI - Work from myself and other Artist

Final Game UI - Work from myself and other Artist

Final Game UI - Work from myself and other Artist

Final Game UI - Work from myself and other Artist

Final Game UI - Work from myself and other Artist

Game Trailer for Dare