*Runner-Up Award of Dare 2022*
Brought to Dare Academy and won Runner-Up!
The game is not currently finished but the demo is currently playable on itch.io: https://hawthorn-games.itch.io/mankinds-march
For my Honours Project this year, I decided with my team to create a Sci-fi Tactical Turn-based game with Rogue-like elements. This is a small collection of concept art I've done for the game so far, as the game is quite far into development. I was the main Concept Artist and 2D Game Artist so there is a lot of work that I am unable to show, but I have compiled some of my favourites. I was in charge of the Art Direction, Character and Environment Concepts and Overall Feel of the game. The Art style is simple and deliberate, following a strong comic book style inspired by Graphic Novels such as Sin City and Hellboy. I chose strong colours to hint at the Sci-Fi elements in the story and environment.
For this section of work, I wanted to highlight some early concepts and UI work that I created for the demo, which I received help with in the final sprint for Dare. I developed the datapad's design and the in-game tactical UI before the switch to 3D, when another artist took over as I needed to prioritise polish and promotional work.
Game Trailer for Dare